Game & level designer
At some point after Madagascar 1, Electronic Arts acquired the company and the middleware Renderware that the TFB tool "previously" used. Around a similar time frame, Activision acquired Toys For Bob as well as their own middleware company Alchemy so for Madagascar 2, CTO Fred Ford would revive the TFB Tool in a new engine. This would also be the tool that was used to make the Skylander titles developed by Toys For Bob through Skylanders Trap Team. One amazing fact is that from Madagascar 2 to Skylanders Trap Team, the designers learned to live without an "undo" command in the tool.
I did all of the level mesh white-boxing for the first level. The mini-games I worked on were the ball kicking, bird scare, zip line, hippo race, swimming sections, and rescue the lemurs on balloons sections,
I did everything in the entire upper platform section. The lower ground level sections were done by designer Erol Otus.
This level was also all me. I remember getting the craziest level description from Stuido Head Paul Reiche for the very last section. He wanted the player to break the dam but the humans would repair the dam... by shooting it.